Monday, September 27, 2010
1. Is the past a comfort, a warning, or both? Why?
2. (T/F) Human life extension is one of the "now lengtheners" mentioned by Brand.
3. A positive feedback system rewards "players" for ________ common resources.
4. What's problematic about "fast learners" is that they tend to make changes _________. (too quickly, too slowly)
5. Ecologists have been strangely reluctant to study _______.
6. A new idea as powerful as any in history, said the astronomer Fred Hoyle, was _____________.
7. Esther Dyson says getting older ______ her "age group."
8. Finite games focus on ___________, while infinite games focus on __________. There are how many infinite games, ultimately?
9. How did Jonas Salk define "wisdom"?
10. Bristlecone trunks on Nevada's Mt. Washington go back approximately how many years?
2. (T/F) Human life extension is one of the "now lengtheners" mentioned by Brand.
3. A positive feedback system rewards "players" for ________ common resources.
4. What's problematic about "fast learners" is that they tend to make changes _________. (too quickly, too slowly)
5. Ecologists have been strangely reluctant to study _______.
6. A new idea as powerful as any in history, said the astronomer Fred Hoyle, was _____________.
7. Esther Dyson says getting older ______ her "age group."
8. Finite games focus on ___________, while infinite games focus on __________. There are how many infinite games, ultimately?
9. How did Jonas Salk define "wisdom"?
10. Bristlecone trunks on Nevada's Mt. Washington go back approximately how many years?
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